hud.dialog.corner: {path: gfx/sprites/dialog.png, size: [8,8], frames: [0]} hud.dialog.edge: {path: gfx/sprites/dialog.png, size: [8,8], frames: [1]} hud.dialog.inner: {path: gfx/sprites/dialog.png, size: [8,8], frames: [2]} hud.dialog.cursor: {path: gfx/sprites/dialog.png, size: [8,8], frames: [3], effects: [vertical_bounce]} hud.action.attack: {path: gfx/sprites/icons.png, size: [16,16], frames: [0]} hud.action.fire: {path: gfx/sprites/icons.png, size: [16,16], frames: [1]} hud.action.water: {path: gfx/sprites/icons.png, size: [16,16], frames: [0]} hud.combat.act: {path: gfx/sprites/icons.png, size: [16,16], frames: [0]} hud.combat.item: {path: gfx/sprites/icons.png, size: [16,16], frames: [0]} hud.combat.defend: {path: gfx/sprites/icons.png, size: [16,16], frames: [0]} hud.combat.run: {path: gfx/sprites/icons.png, size: [16,16], frames: [0]} role.mage.combat.start: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [hover]} role.mage.turn.start: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [hover, step_forward]} role.mage.turn.end: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [hover, step_back]} role.mage.damage: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [hover, flash]} role.mage.effect.add.defend: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [hover, forward, defend]} role.mage.effect.add.heal: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [hover, heal]} role.mage.action.attack: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [hover, forward]} role.mage.death: {path: gfx/sprites/mage.png, size: [64,64], frames: [0], effects: [dissolve]} role.wolf.combat.start: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: []} role.wolf.turn.start: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: []} role.wolf.damage: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: [flash]} role.wolf.effect.add.defend: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: [defend]} role.wolf.effect.add.fire: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: [burn]} role.wolf.action.attack: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: [left_and_back]} role.wolf.turn.end: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: []} role.wolf.death: {path: gfx/sprites/wolf.png, size: [64,64], frames: [0], effects: [dissolve]}