0000000000000000000000000000000000000000 0ef5a99fc442c5433ae673925d309473e4fe5644 Nathan Ogden 1776620758 -0400 commit (initial): implemented basic systems for stats, monsters, items, roles, etc. added simple combat test 0ef5a99fc442c5433ae673925d309473e4fe5644 40cf33339c5f7e9a80836db630e174d32526f1b3 Nathan Ogden 1776710662 -0400 commit: implement noise based dungeon tilemap generator, implemented tile loader wip 40cf33339c5f7e9a80836db630e174d32526f1b3 f1c2280fd3d60a575e701cf5f2d45c5567936a36 Nathan Ogden 1776803240 -0400 commit: start implementing ui with state machine, draw dialog box, draw option menu f1c2280fd3d60a575e701cf5f2d45c5567936a36 bf05b3690d88569d77881dad8a44ca802bae0676 Nathan Ogden 1776832284 -0400 commit: expand combat mods and skills, add animation tweens to ui, start implementing combat in to ui combat state, etc, wip bf05b3690d88569d77881dad8a44ca802bae0676 34e2af269a08064773acf7b3e5f85e672746f8f4 Nathan Ogden 1776958570 -0400 commit: refactor combat, all combat actions/effect are now just effects, effects defined in lua scripts, switch game engine to ebiten, etc, wip 34e2af269a08064773acf7b3e5f85e672746f8f4 9ba1cb51f85ed0a64412316ecc1f563f985ec8fb Nathan Ogden 1776998304 -0400 commit: finish migration to ebiten, align combatants in grid, get target selection widget working, etc 9ba1cb51f85ed0a64412316ecc1f563f985ec8fb 1b1552dc6ba87810348d2816902c550ce8d368d6 Nathan Ogden 1777032004 -0400 commit: added flying damage numbers 1b1552dc6ba87810348d2816902c550ce8d368d6 033ce4f82176370d9a0788bced01a9afd2a3c7db Nathan Ogden 1777062342 -0400 commit: create client combatant struct for drawing combatants, etc 033ce4f82176370d9a0788bced01a9afd2a3c7db c5ee75a6474b079b4e3c2b4fe07328c1dccc185f Nathan Ogden 1777096969 -0400 commit: added shaders, moved animation effects to lua scripts, created configurations for animation and shaders c5ee75a6474b079b4e3c2b4fe07328c1dccc185f f8db971c4946c033c7237ee62d862ffa307a2f7c Nathan Ogden 1777247838 -0400 commit: combine shader and animation effects in to single visual effects loader, etc f8db971c4946c033c7237ee62d862ffa307a2f7c 10c27829193503e3e83b8f148c095c46e4392a65 Nathan Ogden 1777405036 -0400 commit: move gfx and hud related code to their own sub-libraries, refactor, etc 10c27829193503e3e83b8f148c095c46e4392a65 87f78e7248cbb33d6c37b06fa04cb7e19b789fc6 Nathan Ogden 1777922238 -0400 commit: implemented combatant death, etc 87f78e7248cbb33d6c37b06fa04cb7e19b789fc6 87f78e7248cbb33d6c37b06fa04cb7e19b789fc6 Nathan Ogden 1779215289 +0000 reset: moving to HEAD 87f78e7248cbb33d6c37b06fa04cb7e19b789fc6 87f78e7248cbb33d6c37b06fa04cb7e19b789fc6 Nathan Ogden 1779215348 +0000 reset: moving to HEAD 87f78e7248cbb33d6c37b06fa04cb7e19b789fc6 e945b492002d3d2da202daabcbf1f44a749b5bcc Nathan Ogden 1779215349 +0000 pull --rebase local main: Fast-forward e945b492002d3d2da202daabcbf1f44a749b5bcc e945b492002d3d2da202daabcbf1f44a749b5bcc Nathan Ogden 1779220066 +0000 reset: moving to HEAD e945b492002d3d2da202daabcbf1f44a749b5bcc e945b492002d3d2da202daabcbf1f44a749b5bcc Nathan Ogden 1779220083 +0000 reset: moving to HEAD e945b492002d3d2da202daabcbf1f44a749b5bcc 525a70ee388ea303cd156aa16e515c813a6dce33 Nathan Ogden 1779220129 +0000 pull --rebase local main: Fast-forward 525a70ee388ea303cd156aa16e515c813a6dce33 525a70ee388ea303cd156aa16e515c813a6dce33 Nathan Ogden 1779391514 +0000 reset: moving to HEAD