return { name = "Slime", size = { 8, 8 }, animations = { idle = { 1 }, walk = { 2, 3 }, jump = { 2 }, fall = { 3 }, attack = { 4 }, death = { 5 } }, behavior = "slime", attackRange = 20, chaseRange = 1, health = 8, speed = 100, stats = { atk = 1, def = 1, mag = 1, lck = 1 }, drops = { sword = { weight = 1, type = "weapon" }, bow = { weight = 1, type = "weapon" }, health_potion = { weight = 10, type = "consumable" } }, }