return { name = "Rogue", animations = { idle = { 2 }, walk = { 1, 2, 3 }, jump = { 5 }, attack = { 6 }, skill = { 4 } }, defaultWeapon = { name = "bow", attackSkill = "shoot", chargeSkill = "ground_slam" }, defensiveSkill = "dash", stats = { atk = 4, def = 2, mag = 2, lck = 4 }, health = 10, }