return { name = "Healer", animations = { idle = { 2 }, walk = { 1, 2, 3 }, jump = { 5 }, attack = { 6 }, skill = { 4 } }, defaultWeapon = { name = "bow", attackSkill = "shoot", chargeSkill = "ground_slam" }, defensiveSkill = "heal", stats = { atk = 2, def = 2, mag = 4, lck = 2 }, health = 8, }