return { name = "Fighter", animations = { idle = { 2 }, walk = { 1, 2, 3 }, jump = { 5 }, attack = { 6 }, skill = { 4 } }, defaultWeapon = { name = "sword", attackSkill = "attack", chargeSkill = "whirlwind" }, defensiveSkill = "shield_bash", stats = { atk = 5, def = 3, mag = 1, lck = 2 }, health = 12 }