config_version=5 [application] config/name="Raidborne" config/description="4-player online raiding game. FFXIV Savage-style encounters in a condensed, bite-sized package." config/version="0.1.0" run/main_scene="res://game/hub/hub_scene.tscn" config/features=PackedStringArray("4.3", "Forward Plus") [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [gui] theme/default_font_size=16 [input] move_forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":87), Object(InputEventKey,"physical_keycode":4194320)] } move_back={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":83), Object(InputEventKey,"physical_keycode":4194322)] } move_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":65), Object(InputEventKey,"physical_keycode":4194319)] } move_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":68), Object(InputEventKey,"physical_keycode":4194321)] } combo_attack={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":32), Object(InputEventMouseButton,"button_index":1)] } ability_1={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":49)] } ability_2={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":50)] } ability_3={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":51)] } ability_4={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":52)] } role_skill_1={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":90)] } role_skill_2={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":88)] } target_next={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":4194306)] } focus_target={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":81)] } consumable_1={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":67)] } consumable_2={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":86)] } interact={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":70)] } inventory={ "deadzone": 0.5, "events": [Object(InputEventKey,"physical_keycode":66)] } [layer_names] 3d/layer_1="World" 3d/layer_2="Players" 3d/layer_3="Enemies" 3d/layer_4="Projectiles" 3d/layer_5="UI_3D" [network] multiplayer/default_port=8765 [rendering] renderer/rendering_method="forward_plus" renderer/rendering_method.mobile="mobile" environment/defaults/default_clear_color=Color(0.1, 0.1, 0.12, 1)